#pragma once

#include "IObject.h"

#define PLAYER_MAX_HEALTH 100
#define PLAYER_MAX_ENERGY 100


class OPlayer : public IObject
{
public:

	static const HashString OBJECTID;
	HashString name;

public:

	int health;

public:

	OPlayer(void) { }
	virtual ~OPlayer(void) { }

	virtual const HashString& GetObjectID() { return OBJECTID; }

	virtual HashString& GetName() { return name; }

	virtual void Update(float delta) { }
};